Archive for the papers Category

Remarks for Avengers vs. Jedi Roundtable

Posted in Conferences, papers, Uncategorized, Writing with tags , , , on 4 July 2018 by Ben

Some opening remarks for a roundtable I was just on for SFRA 2018. The topic was Avengers vs. Jedi and mainly focused on the problem of franchise and media consolidation in late late post post modern capitalism or whatever we are calling it these days.

Also, to be clear, I coined the term “naustalgia.”

patent-pending

More seriously, one of the ways I think we might distinguish between Star Wars and the MCU as franchises is by recognizing a difference between the former’s nostalgic logic and the latter’s easter egg logic. Franchises, I think, have to manage an audience’s affective response in order to maintain that audience’s interest in a sprawling storyworld and the media properties that express it. We all know that A New Hope is a key example of the nostalgia film insofar as it referred to eariler media properties such as Buck Rogers and Flash Gordon. I have argued and would continue to argue that, very simply put, the challenge for Stars Wars in the Disney era has to do with producing and managing nostalgia for earlier iterations of the franchise even as it produces and manages novelty. To be clear, I am drawing a distinction between nostalgia for previous but distinct media objects and nostalgia for the media objects that belong to an extant franchise. With this distinction in mind, we can see that the MCU has not had to worry about franchise nostalgia quite yet as it has come into existence and sprawled so quickly—18 going on 19 films in about a decade. There is, of course, nostalgia in it for fans of comics and fans of these characters, but there is no nostalgia yet for past iterations of the MCU (although I can imagine that coming shortly and I wonder what the effect will be). There are, however, easter eggs (and note that I am probably using the term in a somewhat heterodox manner here). Some of these easter eggs are minor in terms of the overall MCU arc but are cool for fans of the comics, such as Howard the Duck’s appearance in the end credit scene in the first Guardians of the Galaxy. I am not sure there is any nostalgia there, but if there is, again, it’s not for the MCU but for some pre-MCU media object. Some of the easter eggs are more significant for an anticipatory quality that becomes clearer in retrospect, such as the appearance of what turns out to be the fake Infinity Gauntlet in Thor. Finally, some of them are tremendously consequential for both their revelation of the present and their determination of the future, such as the appearance of Thanos in a post-credit scene at the end of The Avengers—which also includes a cool but inconsequential easter egg for comics fans, the mention of “courting death” by the Other as he describes the battle with humanity that just took place. (And I would note that the proliferation of end credit scenes is an escalation of the easter egg logic behind the MCU.) I want to keep this short, so I will refrain from theorizing the distinctions between nostalgia and easter egg as logics, but suffice it to say I think that they are at odds with one another in terms of how they manage audience’s affective expectations in relation to the coherence of the overall franchise. And, finally, I will note that one of the reasons Solo is so terrible is that it tries to introduce easter egg logic to a franchise structured by nostalgia, a nostalgia especially complex with regard to the iconic character whose name is in the title despite being, it turns out, an utterly random easter egg.

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My SFRA 2018 Paper: Captain America and General Intellect: Abstraction in the Marvel Cinematic Universe

Posted in Conferences, papers, Uncategorized, Writing with tags , , , , , , , , on 4 July 2018 by Ben

This is the paper I gave yesterday at SFRA 2018 in Milwaukee. It’s part of a future project on the franchise as form. It’s a bit rough, but some of the broad strokes are there I think.

Captain America and General Intellect: Abstraction in the Marvel Cinematic Universe

I am going to start with two quotes from within the MCU that speak to my interest in franchise. The first is from Hawkeye, in Age of Ultron: “The city is flying, we’re fighting an army of robots and I have a bow and arrow. None of this makes sense.” The second is from Baron Wolfgang von Strucker, in an end-credits scene to The Winter Soldier “This isn’t the age of spies. This is not even the age of heroes. This is the age of miracles … and there’s nothing more horrifying than a miracle.” I will come back to these quotes below, but for now suffice it to say that what holds the MCU together is not its genre or its historicity, but the fact that it does not make sense. This is miraculous.

So, I am interested in how we interpret a franchise, what methods we use, and how those methods must necessarily challenge older methods that privilege objects whose relative stability derives from their clear date of publication, release, or whatever. I am not primarily interested, here anyway, in franchise as a production model or as a means to leverage fan engagement. But when we speak of interpreting franchise we must ask what we are interpreting exactly. Can we can call a franchise, such as the MCU, Star Wars, Harry Potter, or The Hunger Games, a text? It would be difficult, I think, to call a franchise of any size a text, although we can say that franchises are made up of texts (all of which can be interpreted as such). We have other concepts available, including that of form. However, I am also not certain that franchises share clear formal characteristics such that we can easily compare them or establish a methodology that can account for all of them. Star Wars and Star Trek operate according to very different logics, I think, when we think about them at the level of franchise. Although they have both changed considerably over the courses of their respective histories, Star Trek begins with an episodic structure that still informs its overall development. By contrast, Star Wars begins with aspirations to a continuity and coherence of narrative that presents problems for its filmic iterations today. I realize that these are gross generalizations.

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Captain America and General Intellect: Abstraction in the Marvel Cinematic Universe (or, my SFRA proposal)

Posted in Conferences, Franchise as form, papers, Writing with tags , , , , , , , on 25 March 2018 by Ben

Here is my proposal for SFRA 2018, in Milwaukee.  As with nearly all of my conference proposals, this one is a bit rough and is more a promise to think about something than the actual thought itself. In any case, I am planning to be done with Here at the end of all things in the first half of the summer, and this paper (along with my essay on Dragonlance and my review essay on The Force Awakens) represents a new research direction in which I consider franchise as form.

Captain America and General Intellect: Abstraction in the Marvel Cinematic Universe

“The city is flying, we’re fighting an army of robots and I have a bow and arrow. None of this makes sense.”

–Hawkeye

In the “Fragment on Machines,” Marx claims, “The development of fixed capital [i.e. machines] indicates to what degree general social knowledge has become a direct force of production, and to what degree, hence, the conditions of the process of social life itself has come under the control of the general intellect and has been transformed in accordance with it.” Otherwise put, the knowledge objectified or “stored” in fixed capital animates production itself. Moreover, the material lives of human beings are subsequently transformed by this transformation of production. Ideally, the production of machines would lead to a reduction in labor time and an increase in leisure. This revolution, of course, has never come to pass.

This paper considers franchiseas fixed capital. Franchise has become machinic in that it objectifies, stores, and privatizes the general intellect, most notably generic forms invented and deployed by a wide range of producers working within a cultural commons. Far from decreasing or eliminating socially necessary labor time, franchises leverage their worlds in order to demand more creative labor from producers. Moreover, they require increased expenditures of time and money from consumers who “labor” not only to see films, read comics, and play games that appear under this or that franchise’s auspices, but also to understand and interpret the world these texts produce and assume, one that cannot rely on a fixed reality to hold itself together. In this context, Hawkeye’s lament about his limitations and the lack of sense in the Marvel Cinematic Universe becomes a clear admission that the fixed capital of franchise serves to increase socially necessary labor time rather than “leisure.”

As a test case for thinking about about franchise as fixed capital and the effects thereof, I take the Marvel Cinematic Universe. The MCU is characterized by extreme abstraction. Every franchise develops its own internal logics as it borrows and then turns away from genre and other aspects of the general intellect. The MCU is largely built upon the incompatibility of its world with itself. Alien invasions and the existence of gods should transform the world, as should Tony Stark’s cell phone all by itself. Clint Barton (aka Hawkeye) lives within pastoral bliss, on a farm, even as he fights the greatest threats the universe can throw at Earth. And yet, the world, compartmentalized into different spaces each with no apparent relation to any other space, continues in its day to day operations as if nothing is happening.None of it fits together; none of this makes sense. And yet, as the franchise offers us new material at an ever increasing pace (at least four films in 2018 alone), producers and consumers work harder and harder to keep up. As Hawkeye says, immediately after the line cited above, “I’m going back out there because it’s my job.”

 

1977: Semiocapitalism and the Real Subsumption of Fantasy

Posted in Conferences, Here at the End of All Things, papers, Uncategorized, Writing with tags , , , , , , , , , , , , , , , , on 18 March 2018 by Ben

I gave a talk at ICFA 39 on this topic, which was carved from a longer talk I had given a few weeks earlier. This material comprises part of chapters 3 and 7 of Here at the end of all things: Fantasy after History. The HTML below is the long version. You can download PDFs of the short version or the long version if you like.

1977: Semiocapitalism and the Real Subsumption of Fantasy

I call this one 1977: Semiocapitalism and the Real Subsumption of Fantasy.

There are some handouts going around that contain the quotations I will use in this talk, which is in three parts.

Part 1: Here at the end of all things and the problem of history

My current book project, Here at the end of all things: Fantasy after History, under contract with the Johns Hopkins University Press, seeks to usefully theorize genre fantasy, a task made difficult by strong tendencies within fantasy that, while irreducibly modern themselves, oppose themselves to modernity and modern thought. Science fiction and horror work somewhat differently. We no doubt all know the extent to which science fiction has been accepted by scholars of literature as a worthwhile object of inquiry. Science fiction studies not only dominates the discourse on fantastika generally, but includes numerous subdisciplines devoted to the study of race, gender, sexuality, and more within the larger field. Gothic horror has enjoyed wide consideration by scholars of literature and culture, especially in its nineteenth-century incarnations. More recently, the Weird and New Weird have—in part because of the rise of Object Oriented Ontology, Speculative Realism, and related discourses—achieved a privileged position within literary and cultural studies. Lovecraft criticism has become nearly an industry unto itself, not coincidentally at roughly the same moment the Anthropocene has become something of a cause within the arts and humanities. Fantasy has not enjoyed similar attention, despite its ongoing popularity—populatrrity demonstrated by both its continued production by generic and mainstream writers alike and the countless television programs and films that fall under its purview.

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The Last Jedi’s Anti-nostalgia and Anti-Salvation

Posted in papers, Uncategorized, Writing with tags , , , , , , , , , on 19 December 2017 by Ben

I assume I was the last person to actually see The Last Jedi, or at least the last person who wrote a review of The Force Awakens about the way the franchise is developing and therefore has some sort of intellectual stake in this whole thing to actually see The Last Jedi. As such, I have mainly avoided all of the reviews and discussions of the film. So, if I say anything that’s been said or seem redundant to overall conversation, oh well I guess.

In my review of TFA for Science Fiction Film and Television, I made a case for interpreting Star Wars as a franchise. Plenty of work has been done to understand the nature of the media franchise in terms of world-building, production models, economics, multi-platform distribution, etc. However, less work (basically no work?) has been done to address the difficulty of how to interpret a given franchise, especially given the fact that every major franchise (Star Wars, Star Trek, Dr. Who, the MCU, Harry Potter, The Lord of the Rings, etc.) is unique unto itself, developing its own internal logics according to manifold pressures both “internal” to it (the foundational narrative, the physics of the story world, etc.) and “external” to it (intellectual property law, the vagaries of corporate ownership, the visions of multiple creators, fan expectations, etc.). Needless to say the distinction between internal and external is blurry at best, and these pressures combine and re-combine in ways that are impossible to fully appreciate. In any case, while we have seen a lot of discussion of what happens in a franchise such as Star Wars as it expands across films, television, video games, novels and short stories, comics, toys, etc., we have not really developed a way to “close read” the resulting narratives in their complex relationship to one another.

In my review essay of The Force Awakens I suggested a focus on worlds in the context of the production history and reception of the Star Wars franchise. (Also, note that Gerry Canavan and I have just completed work on a special double issue of Extrapolation, on the question of “Mere Genre”, which attempts to think about how we, as critics, might deal with massive text sets of varying quality, such as Dragonlance, Star Wars and Star Trek, Blondie (the serial comic), Sweet Valley High, The Hunger Games, and Game of Thrones.) In my essay, I make a case that TFA had to clear the slate for future Star Wars films–hence its repetition of so many devices and plot lines that Star Wars fans have come to expect from the franchise (another Death Star, another hero’s journey, etc.). Moreover, TFA had to satisfy the contradictory expectations and desires of at least three groups of fans: the “original” fans of episodes IV, V, and VI, who very often hated episodes I, II, and III; the generation of fans who grew up with episodes I, II, and III and who may not have hated them because they were givens of a franchise rather than intrusions into one; and the fans who would first encounter Star Wars through TFA. there are other groups of course, including the hardcore fans of what are now know as Star Wars Legends (the former expanded universe, which has become non-canonical in the wake of Disney’s acquisition of the franchise). Likewise, every generation of fans is internally diverse. Nonetheless, I think that the logic holds: Disney and Abrams had to create a film that could allow the franchise to move forward and maintain/revive older fandoms while creating new ones. Oh yeah, it also had to do all of this with an aging cast from the original trilogy, not all of whom were happy to be a part of the next generation.

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What we talk about when we talk about werewolves: Genre and Genus, Wer- and Wolf

Posted in Conferences, Here at the End of All Things, papers, The Generic, Writing with tags , , , , , , , , , , , , , , , , , on 18 April 2014 by Ben

Following is the transcript of my talk for Morrisville State College’s Science, Technology, and Society Symposium on monsters. I was given the topic “Abominations” and, as you will see, chose to speak about werewolves, among other things. I am definitely humming some of the hard parts here, but will leave it at that. You can download a PDF of the talk here.

What we talk about when we talk about werewolves: Genre and Genus, Wer- and Wolf

Benjamin J Robertson

My epigraph is from Angela Carter’s short story, “The company of wolves:

Those slavering jaws; the lolling tongue; the rime of saliva on the grizzled chops–of all the teeming perils of the night and the forest, ghosts, hobgoblins, orgres that grill babies upon gridirons, witches that fatten their captives in cages for cannibal tables, the wolf is the worst, for he cannot listen to reason.

Introduction: why talk about werewolves?

It’s weird to me to be talking about werewolves, because they terrify me. Or perhaps it’s not so weird. Perhaps I am talking about them because they terrify me. In a short encyclopedia entry on the relationship between horror and science fiction, Leslie Fiedler writes:

[I]f many of us tend to speak apologetically, defensively, self-mockingly about our fondness for horror fantasy, this is primarily because of a cognitive dissonance that lies at the heart of our response, a conflict deep in our psyches between what we, as heirs to the Age of Reason, think we know to be so and what we ambivalently wish or fear to be true. We are convinced that the universe we inhabit is fully explicable in terms of ‘natural’ cause and effect and that once we understand their ‘laws’ we will be the masters of our fate. But we also suspect that we are the playthings of occult forces that we can never understand and that, therefore, will always control our destinies.

Perhaps I am talking about werewolves despite the fact that my father let me watch An American Werewolf in London when I was far too young. Perhaps I am talking about them despite the fact that I still get a tiny bit creeped out by the full moon when I am walking my dog late at night. Perhaps I am talking to you about werewolves today despite the fact that doing so forces me, a grown man in theory, to acknowledge my own fear of something I know for certain not to be real.

Or perhaps I am talking to you about werewolves because of all of these things, because such discussion is productive, because it reveals something important about who we are in 2014, about what we think, about what we are capable of. Perhaps, along with Fiedler, I am talking about werewolves because I believe that if I understand them, if I understand horror, I will become master of my fate. If knowledge of equates with control over, then perhaps I believe, along with humanity, that I can avoid horror altogether by knowing it. I take as one of my core assumptions that humans do precisely this: order the world for themselves so that they might escape or ignore horror, so that they might forever forget that existence is not their understanding of it.

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Paper for ICFA 35: Empires of Disbelief

Posted in Conferences, Here at the End of All Things, papers, The Generic, Writing on 20 March 2014 by Ben

Here is the paper I delivered for ICFA 35, entitled “Empires of Disbelief.” Sorry, but the formatting was lost in translation between Libreoffice and here.

Several mostly recent fantasies—including Swanwick’s The Iron Dragon’s Daughter, McKillip’s In the Forests of Serre, Morgan’s The Steel Remains, and Mieville’s The Scar—render intelligible discontinuities endemic to Tolkien, or, better, endemic to a conception of the quest fantasy visible in Tolkien, even if this conception by no means exhausts The Lord of the Rings. As Clute notes, and as Lord of the Rings seems to replicate, full fantasy begins in wrongness and proceeds through thinning, recognition, and healing or return. I am concerned with this last step.

Of course, Clute also notes that healing and return are the story that fantasy wishes it could tell, and the ur-text of generic quest fantasy, The Lord of the Rings, no more fulfills this wish than any other. The world remains fallen, is perhaps even more fallen, at the end; the heroes of the realm may have saved the world, but not for themselves. They cannot be healed within the scope of the story and must seek their completion or salvation in a beyond that the story cannot include. Whatever empire is restored or established, the premises upon which the Captains of the West found it are divorced from a vision of the future that affords a completed humanity. Each of the aforementioned texts deals with this exclusion of healing in its own way and offer us the opportunity to consider what is at stake in the quest fantasy.
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